Games, Books and Films
Reviews for PS2 Games, DVDs and Books
Rage Racer
by Tom Clare
Namco, 1996, Racing
One the PlayStation’s greatest mysteries was the unenthusiastic commercial response that Rage Racer was met with. A bold and sleek progression of the Ridge Racer franchise with greater depth of customisation, more cars, more tracks and arcade gameplay tuned to near-perfection, identifying a key factor for the lukewarm reception that greeted what was then easily the series best entry is difficult to fathom.
Could the muted looks and simulation undertones have convinced fans that Rage had abandoned the series fun-fuelled origins? Indeed, it’s quite possible that at the time of the games release (1997), the more realistic racers were already starting to court the gaming public more effectively. Perhaps fans were disgruntled by the rather ’safe’ Ridge Racer Revolution, or the series as a whole was (for however brief a period) out of vogue. All (or possibly none) of these factors could have played a role in Rage Racer sinking, but if its attempts to provide more depth proved a turn off to fans, it was with a sad irony, as Rage Racer remains the most purely playable arcade road-racer ever to grace the PlayStation.
What’s immediately evident is the ditzy glamour of the early games has been consciously set to one side. Rage Racer is sleekness personified; from the monochrome menus to the no-nonsense sexy tones of the announcer and grid-girl Reiko Negase’s black pit overalls, it’s been given a gritty make-over that seems worlds away from the bright skies, beaches and general luminescence of Ridge Racer Revolution. The darker,
city-based tracks are nothing short of masterpieces both in terms of visual quality and design characteristics. The opening track, Mystic Coast, hints at what’s to come; having traversed cobbles and a climb past a waterfall, the gamer is treated to a screaming descent that overlooks and immense harbour – all within the first thirty seconds or so of playing. This is swiftly followed by the game reverting to more familiar territory – all the tunnels, sweeps and advert-hoardings you’d come to love from the earlier games appear as good as ever, and all this is just for starters.
The second course, Over Pass City, is the longest track in the game. Placing great demands on acceleration due to some quite biblical, alpine-esque ascents through a skyscraper-populated urban jungle, the importance of carrying speed through the preceding corners becomes a premium and also justifies the great range of cars on show; thus the Lizard motors, largely useless on the other tracks due to heavy handling, suddenly gain a great advantage with their powerful acceleration characteristics. The toughest challenges are saved for the third track, Lakeside Gate, with its jarring sequence of sharp sweeps; a tight, all-or-
nothing hairpin right at the end and a hold-you-breath chicane that requires skill and nerve to take flat out – it makes for a fantastic test of concentration and skill.
It’s all helped by razor sharp handling that’s arguably never been bettered in a Ridge Racer. The powerslides are still superb fun and massively satisfying when judged right – something that will still require a fair bit of practice even for RR veterans, just because of the immense speed you have to cope with. With the option to alter the grip levels of your car, you can choose to corner with a relative degree of realism – but where’s the fun in that? The mix of cars is much better this time around with a great mixture of American-styled muscle cars, trucks, saloons, super cars and nippy-handling run-arounds, all of which offering their own pros and cons that are exploited nicely by the courses themselves, and just to add an element of spice to the proceedings, the very best cars use manual transmission only – meaning the player has to do all the gear changes themselves.
Along with the self-explanatory Time Trial mode, Rage Racer’s main attraction is the Grand Prix. Finishing in the top three in each of the three races opens up a new speed class, of which there are five (plus five more for reverse courses and an Extra class upon completion of both). In order to progress, the player must make use of the new customisation features, which not only allow the player to paint and alter the look of the cars but also, with enough credits attained from high race finishes, gain a general tune-up in performance – crucial in progressing to the final stages. What’s especially neat is that with these tune-ups, the cars also alter in appearance; some sprout rear wings, whilst others feature expanded engines, bigger exhausts and, in the case of one car, an entirely remodelled roof. By Class 3 the gamer is given an unexpected treat; a
fourth track, known as the Extreme Oval. Here Rage Racer really gets to show off, as with no powersliding and little cornering to worry about, your main goal instead becomes edging around other road-hogging cars along the tracks banking at frankly ridiculous speeds. Impressively, even at the retina-blistering pace it manages, pop-up and tearing is kept to a minimum and there is barely a hint of slow-down at any stage despite very high-levels of scenery.
Musically it once again delivers the goods, whilst the engine notes are gut-wrenchingly good, with each motor growling through the gears and delivering echoing howls as you pass through tunnels that is remarkably satisfying.
Minor foibles include a couple of things that Namco have been guilty of prior to Rage Racer and really should have sorted out – chiefly the lacklustre collision detection that makes passing cars that hog the middle of a narrow road nearly impossible at times, as you seem to bounce of them whenever you get even
close. Also the absence of a split-screen two-player mode or even a link-up option is something of a disappointment, given that Ridge Racer Revolution at least included the latter.
But with all the races and upgrades on display there’s plenty for fans to busy themselves with, and though on the surface it doesn’t offer a great deal more than previous games in terms of content, there is far greater scope for longevity in Rage Racer. Trophies can be attained by winning every race in a Class, and there are also a number of secret cars to unlock, which will require weeks of practice to get near. Rage Racer is a supremely classy racer and even to this day, provides a masterclass in design and playability.
OVERALL: 9/10
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