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*GALLERY* Lunar: The Silver Star (Mega-CD)

Written by Tom Clare in Game Gallery, Saturday 6 December, 2008

*GALLERY* Lunar: The Silver Star (Mega-CD)

Released: 1993
Developer: Game Arts
Genre: RPG
Platform: Mega-CD
Region: US

The process of translating a Japanese RPG must be quite a task - even the most modestly sized of role-playing games contain thousands of words of dialogue, and then there's the question of whether a joke in one language will still be seen as funny in another. Many games contain genuine humour, whilst others highlight how much fun the translators must have had slipping in the odd culturally-specific joke during their lunch breaks...

...But to which does Lunar: The Silver Star (8/10 - 23/11/08) belong? Neither or both? It's really quite zany round the edges, that's for sure, and good enough to warrant GBF's first game gallery. Within this great RPG you'll discover countless laugh-out-loud funny moments, a fraction of which I have captured as screenshots below, given at least some semblance of order by organising them into categories (if you can deem a bold headline as such). Among the rarest games of its generation and one of the best RPG's to have graced any SEGA console, take a look at what made Lunar: The Silver Star what it is.

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Nall
Lunar's resident flying-cat comes out with some glorious pearls of wisdom as well as some great put downs.


Food
Only Lunar could mention food in such abstract form.


General Exclamation
Want to know how to insult and intimidate in the world of The Silver Star? Look here!

 


Ghaleon
He may be evil, but Ghaleon makes for a great character, thanks chiefly to the steady stream of scurrilous rumours that surround his hair, musical tastes and ice-cream rationing.

 


Pretty
Lunar may not have had the greatest visuals, but the animated sequences were quite lovely:


Innuendo
Oo-er!


...And Finally
The Star Trek badge makes a blatant cameo and the developers offer their view on games.

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*GALLERY* Lunar: The Silver Star (Mega-CD)

The process of translating a Japanese RPG must be quite a task - even the most modestly sized of role-playing games contain thousands of words of dialogue, and then there's the question of whethe...

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